

SFXGameContent.SFXWeaponMod_AssaultRifleDamage SFXGameContent.SFXWeaponMod_AssaultRifleForce SFXGameContent.SFXWeaponMod_AssaultRifleMagSize SFXGameContent.SFXWeaponMod_AssaultRifleStability SFXGameContent.SFXWeaponMod_SniperRifleAccuracy SFXGameContent.SFXWeaponMod_SniperRifleConstraintD amage SFXGameContent.SFXWeaponMod_SniperRifleDamage SFXGameContent.SFXWeaponMod_SniperRifleReloadSpeed SFXGameContent.SFXWeaponMod_SniperRifleTimeDilatio n SFXGameContent.SFXWeaponMod_ShotgunAccuracy SFXGameContent.SFXWeaponMod_ShotgunDamage SFXGameContent.SFXWeaponMod_ShotgunMeleeDamage SFXGameContent.SFXWeaponMod_ShotgunReloadSpeed SFXGameContent.SFXWeaponMod_ShotgunStability

SFXGameContent.SFXWeaponMod_PistolAccuracy SFXGameContent.SFXWeaponMod_PistolMagSize SFXGameContent.SFXWeaponMod_PistolReloadSpeed SFXGameContent.SFXWeaponMod_PistolStability SFXGameContent.SFXWeaponMod_SMGConstraintDamage flags for the weapon mods so i don't think you'll need them.
#GIBBED MASS EFFECT 3 SAVE EDITOR WEAPON MODS MOD#
NOTE:DO NOT MOD THEM PAST LEVEL 5 MODS OR YOU END UP WITH NO BONUS. Heres a list of weapon mods they are all in player veriables like the weapons. Since this bug is most probably never going to be fixed, maybe there is a way to edit our saves to unlock missing weapon mods using Gibbeds Mass Effect 3 save editor? Does anyone have any idea how? The problem is that while you can pick up the mod (for example from the cafeteria during Mars mission), it's not unlocked thus you never see it in the weapon modification screen. Rookieone: you can not mod your weapons prior to picking the first mods during Mars mission.
