

My bugbear with the PP Game Dev is it doesn't give you much detail on what's actually included in the library bundle. You might pay considerably more here, but the figures are much nicer as a result. Their topology is brilliant, and Genesis 1 in particular is fairly low poly so it wouldn't hurt much. The Genesis figures could be made to work with very little trouble, I feel. The meshes and textures are high density and intended for rendering, so putting it into a game is a bit like dragging a fish out of water. Put bluntly, they're not designed for it. Too bad so much goodness that could be used.at this point even Poser GD is not that useful (no offense but their model are quite generic and not that interesting).įundamentally the idea is interesting, but for that price I would consider it only if the assets are already cleaned up (decimation kill the topology), game optimized and tested in engine.This is pretty much the reason I've never used considered using Daz assets in video games.
POSER PRO GAME DEV FREE LICENSE
Probably looking at the amount of work needed, it was decided to just forget it and put a general license :) Long time ago, the talk was to have 2 different prices for each asset, where the game asset was not only the same asset but an optimized one (and the price was in the 20-30% ballpark more than the regular poser asset). With a bit of work, you can output fuse characters that are not that bad, and it is just 99 dollars for as many as you want (too bad they do not have clothes) MakeHuman is free, as alternative. I am interested mainly in the DAZ figures, 3DUniverse figures and Stonemason.Probably it cost me less to hire a college student to make something with a similar style, compared to the cost for the licenses :)įundamentally the idea is interesting, but for that price I would consider it only if the assets are already cleaned up (decimation kill the topology), game optimized and tested in engine. Yikes.the prices instead than going down went up :) You can get game contents everywhere, but the flexibility to get new clothes and props, do all the prep work in Poser and export it for Unity, is a life saver for many.and DAZ has a ton of clothes for the characters, that cover plenty of genre and situation. products made for Poser/DS were never really meant to be used in a game engine so the amount of work needed to fix them, is almost comparable to just make a figure from scratch. The positive thing is that now people will finally start to put on DAZ, products that are more game friendly oriented (topology wise), to take advantage of the new Poser. Now would be great if there is a way to contact people here on DAZ artists that sell content so you can get a per person license for game content.I don't need every single figure maybe, but just few items. I would never imagine to see them doing a partnership to offer 3d content license for the game version of Poser my question was more to find a confirmation about what I was already expecting :) Since DS thou they went a bit astray SM started to make its own figures, and DAZ made its own application to pose its products. They are competitors after all, and before DS, DAZ was the main supplier of figures for Poser (With Renderosity and RuntimeDNA of course), which was a mutualistic ecosystem.more Poser users means more buyer of DAZ products. The license for Poser's Game Dev version covers the content that is included with that version of Poser. If the vendor does not offer a gaming license, then you cannot use their products.ĭAZ is a separate entity and has no affiliation or relationship with Smith MicroSystems.

If you wish to use any products from PA's, you will have to buy a gaming license from each individual vendor whose products you wish to use. This license only covers those products that are listed as DAZ originals. Now the question is the same as in the past: from what I understand, having purchased a ton of DAZ stuff the fact that I have poser Pro Game Dev does not allow me to use DAZ figures without a license.which means that I cannot grab M4, decimate him, animate him and put him in a game without also owning a license.ĭo the owner of PP GameDev, need to purchase a game license from DAZ to use the DAZ figures? Or is Poser having some sort of agreement with DAZ (quite hard to believe, since they compete with DAZ Studio at that point)?ĪFAIK, you will have to buy a game license from DAZ to use DAZ products. I used to be on the old project from DAZ, for the decimator and the game dev license (which was not that successful), and when I saw that Poser did the same, I was a bit surprised.
