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Young souls
Young souls





young souls

It’s not typical for a smaller indie title to focus on this area and it was great to see here. From how much damage you do, enemies do, to things like auto-blocking you can make the game as easy or hard as you want. By default the devs wanted it to be a difficult experience because the sense of progression feels best that way, but if you’re not in the mood for a loot and experience grind you have a ton of control on a bevy of accessibility features. One of the best features here is your choice in how easy or difficult things are. Each of the game’s 4 main levels is broken up in a grid-like pattern where you face ever more difficult enemies. After a short introductory sequence to the game’s many progression mechanics, it is an ARPG after all, you begin the heart of things which is your dungeon-crawling adventures. The game features a mix of real-world and fantasy locations as you quickly learn just what the Professor has been up to. Whether it’s traversing your mansion home where the orphaned twins live with the “Professor” or taking your moped around the city (always in a 2D perspective though you can shift planes up and down at any time) things look beautiful. Running in the Unity engine the game features great animation during cutscenes and gameplay alike. I was immediately struck by how damned pretty this game is. After a “you will get your ass handed to you” first boss things go back in time a short while and the game begins proper.

Young souls full#

The world has gone to heck and twins Tristan and Jenn are full of crimson fury as they attempt to save their town. With that ease of access in mind let us take a (spoiler-free) look and see if this is a goblin gibbing good time or a puerile punk poser. Featuring 2D combat, a pair of punk sibling protagonists who just love to randomly swear, and a whole lot of gear and upgrades throughout your 10 or so hours the game is coming to Game Pass at release. Other special programs led by the AIAS include the AIAS Foundation which has sponsored hundreds of scholars and mentees, hosted education summits (including Amplifying New Voices), launched the first game industry 5k race, and built a growing database of mentors ready to help the future generations of industry leaders.Originally released to the now for all purposes defunct Stadia platform, Young Souls is a fun take on the action RPG genre. Awards, to enhance awareness of the interactive art form. The mission of the AIAS is to promote and advance the worldwide interactive entertainment community recognize outstanding achievements in the interactive arts and sciences and host an annual awards show, the D.I.C.E. The twins Jenn and Tristan are playing on an Arcade machine between two dungeons.Ĭo-founded by the Academy of Interactive Arts & Sciences (AIAS), creative production company iam8bit, and communications firm, fortyseven (47), the Game Maker’s Sketchbook is a juried exhibition with aims to highlight and celebrate all forms of art related to the craft of making games.Īll proceeds from print sales go to support the Academy of Interactive Arts & Sciences, a non-profit organization dedicated to the advancement and recognition of the interactive arts. Young Souls - Arcade by Xavier "Xa" Houssin is a Game Maker’s Sketchbook 2021 Official Selection for Character Art representing Young Souls developed by 1P2P and published by The Arcade Crew.







Young souls